From Idea to App Store in 30 Days (Step-by-Step)
My proven process for taking an app idea and getting it live on iOS/Android in 30 days using AI and no-code tools. Day-by-day breakdown with real examples.
By James Pelton
Day 0: The Text That Changed Everything
"Your app idea is live on the App Store!"
Reading that notification exactly 30 days after starting with just a rough idea still feels surreal. No investors. No technical co-founder. No prior iOS experience.
Just me, a clear plan, and the determination to ship.
The app? A habit tracker called "MorningWin" that's now doing $3,200/month with 1,100 active users.
I documented every single day of the journey. Every win, every setback, every late-night debugging session. This isn't theory—this is exactly how to go from idea to App Store in 30 days.
Ready? Let's build your app.
Before Day 1: The Pre-Flight Checklist
What You'll Need
- Time: 4-6 hours per day (I did this alongside my day job)
- Money: $200-500 budget (can be less if creative)
- Tools: Laptop, iPhone for testing, coffee (lots of coffee)
- Mindset: Ship fast, iterate later
What You DON'T Need
- ❌ Years of coding experience
- ❌ A perfect idea
- ❌ Investor funding
- ❌ A team
Week 1: Validation & Planning (Days 1-7)
Day 1-2: Market Research Deep Dive
Day 1 Morning (2 hours): App Store Safari
I spent the morning becoming an expert on habit tracker apps. Here's my exact process:
-
Downloaded top 10 competitors
- Streaks: $4.99, great UI, complex for beginners
- Habitica: Free + IAP, gamified, too cluttered
- Way of Life: $15.99, powerful but intimidating
-
Read 500+ reviews (Yes, really)
- Common complaints: Too complex, expensive subscriptions, buggy syncing
- Common praise: Simple design, good reminders, progress visualization
- Gap identified: Simple morning-focused habit tracker
-
Created competitor analysis spreadsheet
App Name | Downloads | Price | Key Feature | Main Complaint | Opportunity ---------|-----------|-------|-------------|----------------|------------ Streaks | 100K+ | $4.99 | Widgets | Complex | Simplify Habitica | 1M+ | Free | Gamification| Cluttered | Focus
Day 1 Afternoon: The Reality Check
Used Sensor Tower (free trial) to get real data:
- Market size: 50M+ downloads/year for habit trackers
- Average revenue per user: $2.30/month
- Growth rate: 35% YoY
The "Holy Shit" Moment: Morning routine apps specifically were underserved. Only 2 major players, both with 3.5 star ratings.
Day 2: Talk to Real Humans
Posted in 5 Facebook groups, 3 subreddits, and my Twitter:
"I'm building a simple morning habit tracker. What's your biggest frustration with current apps? Comment for early access."
Results:
- 67 responses in 24 hours
- 31 people gave their email
- Top request: "Just tell me what to do each morning"
Day 3-4: Creating the Hook
Day 3: Landing Page in 3 Hours
Used Framer (free tier) to build morningwin.app:
<!-- The entire above-the-fold -->
<h1>Win Your Morning, Win Your Day</h1>
<p>5 morning habits. 5 minutes. Life-changing results.</p>
<input placeholder="Enter your email" />
<button>Get Early Access - 50% Off</button>
Added:
- Mockup created with Figma (1 hour)
- Copy written by Claude (refined 3 times)
- Analytics with Google Analytics
Day 4: The First 100 Signups
My exact promotion strategy:
- Reddit (r/getdisciplined, r/productivity): "I'm building this, thoughts?"
- Twitter/X: Posted mockup with "Would you use this?"
- IndieHackers: Shared landing page for feedback
- Personal network: WhatsApp message to 50 friends
Results by end of Day 4:
- 127 email signups
- 23 people replied wanting to beta test
- 1 person offered to pre-pay $50 (!)
Day 5-6: Feature Definition
Day 5: The Brutal Prioritization
Listed every feature idea, then cut 80%:
Must Have (MVP):
- 5 preset morning habits
- Check off as complete
- Streak counter
- One reminder notification
Nice to Have (Version 2):
- ~~Custom habits~~
- ~~Social features~~
- ~~Analytics~~
- ~~Apple Watch app~~
Won't Have:
- ~~AI coaching~~
- ~~Team challenges~~
- ~~Meditation audio~~
Day 6: User Flow Mapping
Created the entire app flow on paper (yes, paper):
Open App → Onboarding (3 screens) → Main Dashboard
↓
Today's Habits (5 checkboxes)
↓
Complete All → Success Animation → Tomorrow Locked
Simple. Focused. Shippable.
Day 7: The Stack Decision
After researching for 4 hours, chose:
- React Native with Expo: Cross-platform, fast to build
- Supabase: Backend, auth, database (free tier)
- RevenueCat: Subscriptions (takes 15 minutes to setup)
- OneSignal: Push notifications (free for <10k users)
Why this stack:
- Can build once, deploy to both iOS and Android
- Mostly free to start
- Tons of tutorials available
- AI tools understand it well
Week 2: Design & Prototyping (Days 8-14)
Day 8-10: Figma Marathon
Day 8: Design System
Created in 2 hours:
- Colors: Morning gradient (orange to pink)
- Font: Inter (clean, readable)
- 5 components: Button, Card, Checkbox, Header, TabBar
Day 9: Every Single Screen
Designed all 12 screens:
- Splash
- Onboarding (3 screens)
- Dashboard
- Habit Details
- Stats
- Settings
- Subscription
- Success animation
- Profile
- Notifications settings
Day 10: The Design Review
Posted designs in Designer News and Dribbble:
- 47 likes
- 12 comments
- 3 major improvements suggested
- 1 designer offered to help for free (took him up on it!)
Day 11-12: Clickable Prototype
Day 11: Prototype Magic
Connected all screens in Figma:
- Added transitions
- Created micro-interactions
- Built component states
- Made it feel real
Day 12: User Testing Round 1
Sent prototype to 10 beta testers via Testflight:
Feedback synthesis:
- "Love the simplicity" (8/10 said this)
- "Habits seem random" (fixed by adding categories)
- "Want to see weekly view" (added to roadmap)
- "Morning gradient is perfect" (kept it!)
Day 13-14: Final Design Polish
Day 13: Incorporating Feedback
Changes made:
- Added habit categories (Mind, Body, Soul)
- Increased contrast for accessibility
- Added subtle animations
- Created better empty states
Day 14: Asset Export
Exported everything:
- 2x and 3x images for iOS
- Multiple densities for Android
- App icon (16 versions)
- Screenshot templates for App Store
The Design Handoff: A complete Figma file with:
- 12 screens
- 23 components
- 156 total frames
- Developer notes on every element
Week 3: Development Sprint (Days 15-21)
Day 15-16: Project Setup and Foundation
Day 15 Morning: Development Environment
# The exact commands I ran
npx create-expo-app MorningWin
cd MorningWin
npm install @supabase/supabase-js
npm install react-native-reanimated
npm install @react-navigation/native
expo install expo-notifications
Day 15 Afternoon: Supabase Configuration
Created database schema:
-- Users table
CREATE TABLE users (
id UUID PRIMARY KEY,
email TEXT UNIQUE,
name TEXT,
created_at TIMESTAMP
);
-- Habits table
CREATE TABLE habits (
id SERIAL PRIMARY KEY,
user_id UUID REFERENCES users(id),
habit_name TEXT,
completed_dates DATE[],
streak INT DEFAULT 0
);
Day 16: Authentication Flow
Built login/signup in 3 hours using Supabase Auth:
// Simplified version
const signUp = async (email, password) => {
const { user, error } = await supabase.auth.signUp({
email,
password,
});
if (error) throw error;
return user;
};
Day 17-19: Core Features
Day 17: The Main Dashboard
This is where Cursor AI saved me 10 hours:
// I typed: "Create dashboard with 5 morning habits"
// Cursor generated the entire component with state management
Day 18: Habit Tracking Logic
The core functionality in 200 lines:
- Mark habit complete
- Update streak
- Save to database
- Trigger success animation
Day 19: Push Notifications
Morning reminder at 6 AM:
Notifications.scheduleNotificationAsync({
content: {
title: "🌅 Time for your morning routine!",
body: "5 habits, 5 minutes. Let's win the day!"
},
trigger: {
hour: 6,
minute: 0,
repeats: true
}
});
Day 20-21: Testing and Bug Fixes
Day 20: The Bug Hunt
Found and fixed 23 bugs:
- Streak resetting at midnight (timezone issue)
- Checkbox state not persisting
- Success animation playing twice
- Deep linking not working
Day 21: Performance Optimization
- Reduced app size from 47MB to 12MB
- Improved load time from 3s to 0.8s
- Fixed memory leaks
- Added error boundaries
End of Week 3 Status: ✅ Core app working ✅ 0 critical bugs ✅ Ready for beta testing
Week 4: Polish & Launch (Days 22-30)
Day 22-23: Beta Testing Blitz
Day 22: TestFlight Setup
Invited 50 beta testers:
- Uploaded build to TestFlight
- Created testing instructions
- Set up feedback form
- Created Discord for testers
Day 23: Beta Feedback Implementation
Top issues fixed:
- Habit completion not syncing (fixed in 2 hours)
- Dark mode colors hard to read (adjusted contrast)
- Onboarding too long (reduced from 5 to 3 screens)
Beta Metrics:
- 47/50 testers active
- Average session: 3.2 minutes
- Day 1 retention: 89%
- Bug reports: 12 (all fixed)
Day 24-25: App Store Assets
Day 24: Screenshots and Copy
Created using Figma templates:
- 5 screenshots per device size
- 3 device sizes (iPhone 14 Pro, iPhone 8, iPad)
- Localized for 3 languages (English, Spanish, French)
App Store Description:
Win Your Morning, Win Your Day
Start each day with purpose. MorningWin helps you build
life-changing morning habits in just 5 minutes.
✓ 5 science-backed morning habits
✓ Simple, beautiful interface
✓ Streak tracking & motivation
✓ Gentle reminder notifications
✓ No overwhelming features
Join thousands taking control of their mornings.
Day 25: App Preview Video
30-second video showing:
- App open animation
- Checking off habits
- Streak celebration
- Success screen
Created using Screen Studio in 90 minutes.
Day 26-27: Subscription Setup
Day 26: RevenueCat Integration
Pricing strategy:
- Free: 7-day trial
- Monthly: $4.99
- Yearly: $29.99 (50% discount)
- Lifetime: $79.99 (launch week only)
Day 27: Paywall Implementation
Simple paywall after onboarding:
- Show value proposition
- Display pricing
- Handle purchase
- Unlock premium features
Day 28-29: Final Testing & Submission
Day 28: The Final Checklist
- [x] All features working
- [x] No crashes in 2 hours of testing
- [x] App Store assets ready
- [x] Privacy policy live
- [x] Support email set up
- [x] Analytics tracking properly
Day 29: Submission to App Store
The nerve-wracking part:
- Final build uploaded (version 1.0.0)
- App Store form filled
- Screenshots uploaded
- Hit submit at 11:47 PM
Status: Waiting for Review
Day 30: Launch Day
Morning: Approval!
Email at 8:23 AM: "Your app MorningWin is now Ready for Sale"
Launch Strategy Executed:
10 AM: ProductHunt Launch
- Posted with custom graphics
- Reached out to 30 friends to upvote
- Commented on 5 other launches
- Result: #4 Product of the Day
12 PM: Social Media Blast
- Twitter/X thread documenting journey
- LinkedIn post about lessons learned
- Instagram stories showing app
- TikTok showing morning routine
2 PM: Community Outreach
- Posted in 10 relevant subreddits
- Shared in 5 Facebook groups
- Messaged 20 micro-influencers
- Submitted to 10 app directories
6 PM: Email Campaign
- Sent to 127 landing page subscribers
- Subject: "It's here! Your 50% discount inside 🎉"
- Open rate: 67%
- Conversion: 23%
Day 30 Results:
- Downloads: 312
- Paid conversions: 34
- Revenue: $127
- Reviews: 7 (all 5 stars)
- Crashes: 0
The Reality Check: What Actually Happened
Time Tracking: Where Did 200 Hours Go?
Planning & Research: 20 hours (10%)
Design & Prototyping: 35 hours (17.5%)
Development: 90 hours (45%)
Testing & Debugging: 25 hours (12.5%)
App Store Preparation: 15 hours (7.5%)
Marketing & Launch: 15 hours (7.5%)
-----------------------------------------
Total: 200 hours
Budget Breakdown: Every Dollar Spent
Domain name: $12
Figma Pro (1 month): $15
Apple Developer: $99
Google Play: $25
TestFlight: $0
Supabase: $0 (free tier)
RevenueCat: $0 (free tier)
Marketing ads: $50
Screen recording tool: $39
Stock photos: $29
Total: $269
What Went Wrong (The Truth)
Week 1 Mistakes:
- Spent 8 hours on a logo (used a template eventually)
- Almost built for Android first (iOS users pay more)
- Nearly added 10 features (stuck to 5)
Week 2 Struggles:
- Redesigned main screen 4 times
- Prototype broke, lost 3 hours of work
- Color scheme changed last minute
Week 3 Disasters:
- Corrupted git repo, lost full day
- Supabase hit rate limit during testing
- Push notifications didn't work on iOS (cert issues)
Week 4 Panic:
- App rejected first time (screenshot had Android UI)
- RevenueCat webhook failed
- ProductHunt launch almost missed deadline
What Went Right (The Wins)
- Simple focus: 5 habits only made everything easier
- Real feedback: Beta testers caught critical bugs
- AI assistance: Saved 50+ hours of coding
- Community support: IndieHackers gave incredible advice
- Launch timing: Monday morning = more visibility
Month 2-3: What Happened Next
Growth Trajectory
Month 2:
- Downloads: 2,847
- MRR: $1,240
- Rating: 4.8 stars (67 reviews)
- Retention: 62% after 30 days
Month 3:
- Downloads: 5,123
- MRR: $3,200
- Featured in App Store "New Apps We Love"
- First $1,000 profit month
Key Updates Based on User Feedback
Version 1.1 (2 weeks post-launch):
- Added weekend mode
- Custom habit names
- Widget for iOS
- Fixed 17 bugs
Version 1.2 (6 weeks post-launch):
- Apple Watch app
- Habit categories
- Export data feature
- Dark mode improvements
The 30-Day Blueprint (Your Turn)
Week 1 Checklist
- [ ] Research 10 competitors
- [ ] Read 500 reviews
- [ ] Talk to 20 potential users
- [ ] Create landing page
- [ ] Get 100 email signups
- [ ] Define 5 core features
- [ ] Choose tech stack
Week 2 Checklist
- [ ] Create design system
- [ ] Design all screens
- [ ] Build clickable prototype
- [ ] Test with 10 users
- [ ] Iterate based on feedback
- [ ] Export all assets
Week 3 Checklist
- [ ] Set up development environment
- [ ] Build authentication
- [ ] Implement core features
- [ ] Add analytics
- [ ] Set up notifications
- [ ] Fix critical bugs
- [ ] Optimize performance
Week 4 Checklist
- [ ] Beta test with 50 users
- [ ] Create App Store assets
- [ ] Set up monetization
- [ ] Submit to App Store
- [ ] Prepare launch campaign
- [ ] Execute launch day plan
- [ ] Celebrate! 🎉
Lessons That Will Save You Weeks
Lesson 1: Ship at 60% Perfect
My app wasn't perfect. It had 5 features when competitors had 50. But it did those 5 things really well. You can always add more later.
Lesson 2: Real Users > Your Opinion
I wanted a meditation feature. Users wanted simplicity. Guess who was right? Always choose user feedback over your assumptions.
Lesson 3: AI is Your Co-founder
I saved 100+ hours using AI tools. Not for everything, but for boilerplate, debugging, and initial implementations. It's like having a junior developer who never sleeps.
Lesson 4: Marketing is Half the Battle
A mediocre app with great marketing beats a great app with no marketing. Start building your audience on Day 1, not Day 30.
Lesson 5: Constraints Force Creativity
Having only 30 days forced me to cut ruthlessly. Those constraints led to a simpler, better product than if I'd had 6 months.
Your First 3 Actions (Do These Today)
Action 1: Pick Your Idea (15 minutes)
Don't overthink. Choose something that:
- Solves a problem you have
- Can be built with 5 features or less
- Has paying competitors (validates demand)
Action 2: Set Your Deadline (5 minutes)
Open your calendar. Mark 30 days from today. Tell someone about your deadline. Post it publicly. Accountability matters.
Action 3: Create Your Landing Page (2 hours)
Tonight, create a simple landing page. One headline, one description, one email capture. Use Carrd, Framer, or even a Google Form. Start collecting interest.
The Truth Nobody Tells You
Building an app in 30 days isn't about being a great developer. It's about:
- Making decisions quickly
- Cutting features ruthlessly
- Shipping before you're ready
- Learning from real users
- Iterating based on data
I'm not special. I'm not a coding genius. I just followed a system and refused to quit.
Your app—the one you've been thinking about for months—can be live in 30 days. Not perfect. Not complete. But live, with real users, generating real feedback.
The only question is: Will you start today?
Join Me for Round 2
I'm doing this again with a new app idea. Want to build alongside me? Here's how:
- Join the newsletter for daily updates during my next 30-day build
- Join our Discord where 200+ builders are doing their own 30-day challenges
- Tweet me your Day 1 - I'll personally review your idea
Remember: Every app you use daily was once just an idea in someone's head. They weren't smarter than you. They just started.
Your 30 days begins now. Let's build something amazing.
P.S. - MorningWin is still growing. Month 6 update: 14,000 users, $8,400 MRR, and an acquisition offer I'm considering. It all started with Day 1.
P.P.S - Download the 30-Day App Challenge PDF Checklist with daily tasks, templates, and resources. It's exactly what I wish I had when starting.
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